Tuesday, May 20, 2014

New Character Practice

Character Practice - Progress 01
I started a new character practice today using the Illustration created by Chris G. Robinson. I really want to nail the Blizzard art style, and why not do that by creating an ORC! I will be posting my progress on my various blogs and forum threads. All critiques are welcome!

Wednesday, April 2, 2014

Stylized Squirrel Progress

Continued to work on my stylized squirrel character. I have completed the low poly base, completed the UVs, and have started to work on the Alpha hair for the character.




Monday, March 17, 2014

Dota 2 Sets

I have become more and more interested in the art style of the popular MOBA Dota 2. I found out that users can create their own items and sets for the characters in game. I figured it would be a good bit of practice to start pumping out some item sets of my own. So without further adieu, here is a very rough concept for an idea of a set for Beastmaster.

Monday, February 17, 2014

Practice Illustration

I have decided to start to test out a new painting method using the Airbrush in combination with other brushes in Photoshop. I want to improve the overall quality of my illustrations, so I have been giving myself 1 hour each session to see how far I could get, to improve. Here are some JPEGs of the process.


Step 01

Step 02

Step 03

Step 04
Reference Image

Tuesday, January 28, 2014

Dota 2 Set


Messing around with Dota 2 models. I am really thinking that I want to create a set for the Dota 2 Workshop.

BristleBeard

Monday, December 23, 2013

New Dwarf Character

Hey guys! I know I have not posted in a while, but here is a progress shot of my Dwarf Hero! More images to come!



Friday, December 6, 2013

Guild Emblem

Here is the completed guild emblem that I created for a guild in Dota 2.








Thursday, October 24, 2013

High Resolution Boar Sculpt


Here is a turn table of my newest character sculpt. This was done in Zbrush 4r6, I used Autodesk Maya to created the base meshes for many of my items.


Original Concept (Was Not Created by Me)




Monday, October 21, 2013

Random Dota 2 Banner

Just decided to try my hand at creating some banners for the Dota 2 world. Inspired by Darksiders II and Diablo III.



Sunday, September 29, 2013

Some Updates!

Hey guys! I have been really busy lately. I moved my website over to Squarespace, and I have been working on some new projects. I am also working on getting everything ready for a portfolio show that is coming up this week. Wish me luck! Oh and here are some of the projects I have been working on.

Female Bust Study

Male Bust Study 02

Thursday, May 23, 2013

Updated Male and Female Sculpts

Duke - Human Male High Resolution Sculpt

Wizardess - Human Female High Resolution Sculpt

Duke (Low Poly)

Duke (Wireframe)

Duke (Close Up)

Wizardess Low Poly

Wizardess (Wireframe)

Wizardess (Close Up)

Tuesday, April 30, 2013

The Wizardess

Wizardess Update 05-04-13



  The Wizardess is a new student of an academy of wizards, she excels in arcane magic. I decided to start with a mesh already provided in Zbrush to save time and explore workflow.

Monday, April 29, 2013

Human Male Sculpt


 Here is my latest version of my human male sculpt. I think I might try a different hair and armor style. I am definitely learning a lot more about sculpting while going through this project.

I am currently working on one of my first characters that is going to go through the entire character pipeline. Once I finish up his sculpt I am moving on to a female wizard character.

    My plan is to finish these two characters and then create a thread on PolyCount for critiques. I may also start posting more of my work on Zbrush Central.














    

Friday, April 26, 2013

Monster and Kid

Lord Necrosis
Kid Bust

These are two sculpts that I have been working on for my Senior Design project at IADT Chicago. I am working on the transition from Concept Art to Character Art.

Friday, February 22, 2013

Disgruntled Aristocrat


This is a sculpt I did during an introduction to Zbrush workshop at IADT Chicago. I have already used Zbrush before so I was able to follow along easily. I went ahead and moved my bust to a more refined state and I think he looks pretty interesting. He is a disgruntled aristocrat who looks down on the lower class.

Tuesday, January 15, 2013

Blizzard Character Art Contest


I just missed the deadline for the Blizzard student art contest! However, here is what I had been working on for the past 13 hours. What I learned from this is double check your deadlines, manage your work load, and that I need to study and practice the character art pipeline.

Friday, August 17, 2012

Hustace




This is a progress shot of Hustace Greene. I will most likely be using him a UDK level in the near future. However, I still need to model a straight jacket and some clothes onto him before moving further. I also want to use this project to learn Topogun to retopologize him for a game engine.